Structural Agility

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I wanted to extend Evan's taxonomy by making a distinction between hierarchical, network, and tribal/fractal organizations. The 3rd being exemplified by the Iroquois longhouse structures we use in XBA, which I figure had better fit into this scheme somewhere.

I also tidied up some duplication in the first half of the page and added some empty links we can fill in later. 

I'd like to factor out the 2nd half of that page into a separate page on self-organizing teams, but didn’t want to continue editing before testing to see whether or not this kind of stuff is on the beam.